

The name of each file is derived from the name of the corresponding 3ds Max node. You must use sub-object materials and different material IDs if you want the meshes to have different materials.Įxport each selected object in a separate file – Creates one file for each selected object. Also, since the imported mesh is rendered using the material of the proxy object, all meshes from the file render with that material. When importing the file with a proxy object, it must be centered at the origin if you want the objects to be in the same place. This option also stores the transformations of the selected objects. The Mesh Export Dialog specifies the mesh file as well as some export options.įolder – Specifies the folder where the mesh file(s) are created.Įxport all selected objects in a single file – Takes all selected objects and merges them into one mesh file. vrmesh file was exported successfully, and undefined otherwise. For more information, please see the Mesh Export dialog. Through V-Ray menu: Select the meshes you want to export, and then go to V-Ray >.For more information, please see the MaxScript page. Direct export from MaxScript: Select the meshes you want to export and then use the vrayMeshExport() function.Dialog from MaxScript: Select the meshes you want to export and then type doVRayMeshExport() in the MaxScript Listener window to display the Mesh Export dialog.You can create your own VRayProxy appropriate mesh files in multiple ways: vrmesh file format also contains a simplified version of the mesh used for preview purposes. To keep the load low in the viewpor,t the. These two features significantly speed up the rendering. vrmesh files like instanced duplicates in the scene to save memory when those proxies have the same settings. Also, V-Ray automatically regards proxies that load the same. vrmesh file format stores its meshes preprocessed and subdivided into chunks for easier access. vrmesh files can be rendered outside of 3ds Max – for example, by the standalone version of V-Ray, or V-Ray for Maya. In addition, you may want to edit the material independently of the mesh as the. This is so because third party materials and procedural textures would be difficult to describe in a general way.

Instead, the geometry is rendered with the material applied to the VRayProxy object. It contains all geometric information for a mesh including vertices and face topology, texture channels, face material IDs, smoothing groups, and normals. vrmesh file format can hold data for meshes, hair and particles.

This page provides information on V-Ray Proxy Objects in a.
